Fallout 3 Weapon List

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Contents Unarmed Weapons WeaponVariant ofLocationFound next to a computer on a desk, in the upper area of the derelict power plant at, northwest of.Carried by, who is found at the in the. You must have the perk to get this item.Obtained by turning in 30 to during the quest.Found (complete with ) at the end of the west of, opposite a large traffic pile-up.Melee Weapons WeaponVariant ofLocationReceived when you complete the mission. Side with and give her the for the weapon.Found in the inside the smaller of the two sheds, in the hand of a skeleton, under the bed.Carried by during the quest.Found in the during the generator-destruction phase of the main quest. Walk down the stairs and follow that corridor until you get into the big open area.

  1. Fallout 3 Weapon List Of Characters
  2. Fallout 3 Weapon Id List
  3. Fallout 4 Weapon List

Take a sharp left in the open area, and then the first left on the same wall you came in from. Go in that room and then follow the small corridor and at the end it will be lying on a table.Speak to when he is taking you to the in and ask him to trade.Obtained from the (keeper of the punga fruits at ), with the, or by passing a speech check after asking about his 'secrets'.Found on a shelf in a back room of and in.Found after quest in the, on the body of the second dead in the southern area of the cave.Found in a sealed armory in the that is unlocked after completing the in Operation: Anchorage.Found on a bed in the back of the in close to a single. Enter the Supply Plant, then go east through the hallway. Turn north and continue until you reach two exits. Take the left. Continue through the passage, climb the stairs, and eventually exit into a large room. The bed is on the left as you enter.Found on at the base in.UniqueObtained from at in during the quest.Found in the caves beneath the, stuck in a skull on the sacrificing table near, after beginning the quest.Found in the waste disposal area of, accessible through the (which can be entered only during the quest ').

It is at the outer southwest area in a closet full of medical suppliesObtained during the quest if you decide to help kill all the residents of Tranquility Lane. It is located in the doghouse beside the abandoned house.Found on a in ', a short distance east of.Found on a pool table in the center of, next to the roasting brahmin near the entrance to.Obtained from in the by completing.Obtained from during the quest once 80 have been handed in.Found in inside the utility room with a broken door. Enter the Memorial Service Entrance on the east side of the memorial.

Fallout 3 Weapon List Of Characters

At the junction, turn left and it's the second door on your right. The door can be fixed by finding the, with skill of 35 or higher. Without the component a repair skill of 95 is required to open it.Found south of, west of one of the yellow signs.

Fallout

It is behind a bush, sitting on a wood crate.Found in the sealed armory in the after completing Operation: Anchorage.Found in a locked (hard) sword cabinet in room at.Small Guns WeaponVariant ofLocationFound on a shelf in the during.Obtained from upon completion of by bringing her a. You must use the reward speech option 'Yes, anything that you can afford.' Found in a hard-locked safe in the ruins of the if you choose to destroy it during the quest. Enter the door at the bottom of the crater, head up the stairs, and enter the cubicle against the far wall.Carried by during quest.UniqueFound in the Lower Halls. Go up the stairs into a room with several broken display cases, in the back left corner of the room will be a door that leads to the Museum of History Offices. After entering, go to the top of the stairs. Take a left and then a right. Razer blackwidow ultimate color change mod.

Go to the end of the hall, through the prison door (locked Very Easy level) and into a big room with a turret. In this room you'll find a stair case. Go up these stairs. At the top of the stair case you will see a large hole in the wall. Go through the hole in the wall and in the back left corner of the room you will see the body of a dead on the ground, and the display case with Lincoln's repeater inside.Found in office in the, in the safe next to his chair.

Is required to open the safe. You can pickpocket Dave to find the key, you can complete the unmarked quest to get it, or you can get it through dialogue options and speech checks if you are on the quest.Found on 's corpse, should he die during the events that take place on mothership.Obtained from during the quest once 90 are turned in.Carried by the in.Carried. It can be obtained by either killing her, letting her die during the quest, or finishing the quest and afterwards giving her '.Carried by in.Carried by, the raider merchant in.Found inside a locked (Very Hard) locker in the overlooking from a hill to the west.Found in the.

Contents.Overview. All weapons can spawn as a.

Fallout 3 Weapon Id List

All weapon types are described. Pistols are generally small, and require one hand to fire. They include, but are not limited to, the 10mm,.44, Alien Blaster and Gamma Gun. Rifles are generally long, of average size, and require two hands to fire. They include, but are not limited to, the Assault Rifle, Combat Rifle, Combat Shotgun, Double-Barrel Shotgun, Hunting Rifle, Laser Musket and Submachine Gun. Heavy guns are generally large, bulky, and exceedingly powerful. They include, but are not limited to, the Broadsider, Fatman, Flamer, Gatling Laser, Minigun and Missile Launcher.

Fallout 4 Weapon List

Semi-automatic and bolt action weapons fire one shot with each pull of their trigger. They include, but are not limited to, the Alien Blaster, Double-Barrel Shotgun, Gauss Rifle, Hunting Rifle, Laser Musket and Pipe Revolver.

Automatic weapons fire continuously as their trigger is pulled. They include, but are not limited to, the Submachine Gun, and versions of the Assault Rifle and Combat Rifle. Pipe weapons are crude, low-tech, widely available. And highly modifiable. They are favored by the Commonwealth's Raider groups.

Close combat Weapon damage for close combat weapons is determined. Damage is increased by 10% per point of Strength.