Hello Neighbor Green Key

Posted on

Act 2In the second act you have to get out of neighbor's house. Go to the door and look through the keyhole. Look until you see a strange figure that opens the door.Leave the room, turn around the corner to the left and see the ventilation shaft. Remove the grate and climb inside. Go through the ventilation, go to the right and go up the stairs to the very top.

Hello Neighbor Green Key

You will fall into the neighbor's yard. The boxes are scattered around the yard - perhaps you can find inside the house boxes if you break the glass.You are interested in the springboard located behind the bars in the corner of the yard. The way to it is blocked by yellow boards. There are two ways to get there. The first option - collect four boxes, climb on the roof of the house and put three boxes on each other at the edge, which is closest to the enclosed springboard.Go down and find a few more boxes. Climb to the roof, climb the 'tower' of the three boxes, jump up, look down and install one more box each time. You need about six boxes.

But there is also the third, the longest, but simpler way. Walk around the yard and find a pipe with a red valve. You can’t turn the valve; look the pressure sensor on it. It is necessary to exceed the pressure.

Take the valve. Go to the right of the pipe with the valve and you will see another part of the pipe. There is a black switch on which. Turn it, go back to the valve and look at the sensor - it should fill in a third.Break the glass in front of the switch on the pipe, place a box under it and get inside the kitchen. Open the freezer compartment of the refrigerator and pull out the wrench. The key is unlocked the grate, locked on the bolt with the nut in the yard.

Behind it there is a ladder to the top. Climb higher, go to the right, but do not rush to go into the white door. Go along the roof, go down the tube and you will find another black switch at the very edge.

Turn it - the pressure is already two-thirds.There is the third switch in the living room on the pipe (you can get through the kitchen or through the front door and to the right). Turn it, run to the pipe with the valve. Take it with you!Rise up the stairs behind the bars and boards. Do not rush to go to the door to the right. Place a box (or two) near the railing and jump on the railing. Jump on the railing with boards to the edge to install the valve on the huge tap.

Turn the valve to water.You empty the pool on top of the mansion, so that the hero can go on. But now use the white door, go up and go through the pool. Find a shovel in the pool on the floor. Open the door on that side of the pool, do the same with the next door, remove the golden key hanging on the wall, andthen jump through a hole in the floor into the room with a children's house. There is a lock on the house - you need a key.Get down downstairs.

Find a loose ground in the yard. Apply a shovel. Open the wooden coffin and get out the key. Go back to the children's house, unlock it with the key and open both doors. One of these doors is connected to the toilet.

Get down downstairs and go to the kitchen. There is a white door, which was previously locked. Now you can open it and find a soldier with a crowbar in hand in the bathroom.Run back to the doll house; put a soldier with a crowbar on the sofa on the second floor (in doll house).

Look into the room nearby with a real sofa. The soldier will already be here, and you can take a real scrap.

Go to the yard and find boarded boards. Pull out the nails and leave the neighbor's mansion to complete the passage of the second act.

Contents.Keys in the final game Blue KeyThe blue key allows the player access to the room on the 3rd floor containing the and the platform which takes them to the level. It can be found on the second floor, in a cabinet behind the painting. It requires the in order to be obtained. It's only required for unlocking an easier path to the third floor and train car.Green KeyThe green key allows the player to unlock the first floor door near the stairs that takes the player to the level. It can be found attached to the electromagnet in the room next to the tram station at the top of the ladders. To turn off the electromagnet, the player must visit the roof and, using the red, navigate past the tomato plants and drop an object into the hatch covering the gears.Yellow/Golden KeyIn the first act of the game, the golden key unlocks a door on the second floor of the house, and the key itself is next to that door.

In order to get the key, the player must remove the nearby oversized painting and jump through the hole it covered.In the second act, the key can be found in the room above the child's bedroom, and allows for a shortcut back to the fireplace room nearby.In the third act, the golden key can be found behind the door that it unlocks, though there is an alternate path to that room the player must take. It has very little purpose other than to allow for a shortcut, and is the only one of the keys that is not mandatory for beating the game.In Alpha 3, it could instead be found in a locked case above the Neighbor's front door, and was essential for getting the.Red KeyIn the first act, the red key is the item required to get into the basement. It can be found in the child's bedroom on the top floor, on a cabinet.In the second act, the red key is one of the methods of escaping the Neighbor's house, and unlocks the large front gate which is keeping the player captive. It is found in an isolated room on the top floor, and the player must flood the previous room and freeze the water with the nearby lever in order to gain access.The red key unlocks the door in the room suspended near the roof, allowing access to the minigame. It can be found in a small container in the room past the gun-detecting door.

To open it, the player must use the electromagnet hatch to get the rifle past the door, and then go into the next room and shoot six switches, and then pull the small lever that is opened up.White KeyThe white key is found on a wall hook, inside the small room available after beating the Fear School minigame during the third act. The nearby door is held shut by the white lock, which the key can unlock. In previous versions, the door was instead held shut with a chair. While it isn't mandatory for beating the game, it allows for a shortcut to the Neighbor's yard.Car KeyThe car key is a small red key that can be found in the first act, inside the room containing the yellow key. It allows the player to open the boot of the Neighbor's car and obtain the.Toy KeyThe toy key is a small yellow key with a little red ribbon wrapped around it. It can be found in Act 2 of the game, inside the coffin in the Neighbor's back yard. It is used to open the model house in the child's bedroom.Scrapped Keys Rusty Brown Heart KeyThe rusty brown heart key was essential to unlocking 's in the Pre-Alpha and Alpha 1, as an alternative to the.

In the Pre-Alpha, it was found either in the hallway at the front of the house, or on the drawer in the living room, next to the TV. In Alpha 1, it could be found by using the on the wall found after completing the puzzle.Red and Silver KeyThe red and silver key was in Alpha 1 and Alpha 2. It belonged to the player in Alpha 1, and was the key to the front door of their house. In Alpha 2 however, it belonged to the Neighbor, and unlocked the holding the lockpick and a crowbar. The key was attached to the Neighbor's belt, and the player was required to sneak up on him and steal it.Small Silver KeyThe small silver key appeared in Alpha 1 and Alpha 2.

In Alpha 1, it unlocked the counter gate in the rifle range room. The player needed to beat the rifle range by shooting three targets, and the key would drop from a vent nearby. In Alpha 2, it was stolen by a raven during the tutorial, and it unlocked the Neighbor's house.Trivia. The rusty brown heart key could be found in Alpha 2, via going under the Neighbor's living room via debug camera or ghost mode. However, it had no function in this build.

Hello Neighbor Walkthrough

It was probably intended to open the, as the lock is very similar to the one on the basement door in the previous versions. It also appeared along with a few other keys in the Alpha 2 basement, though it was inaccessible since the game ended at the open door. Using ghost mode and attempting to use the keys on the padlock revealed that the function, either by accident or because of transitions between Unreal Engine 4 versions, was not programmed in. In the final build of the game, the can act as a replacement for one of the keys during the third act of the game.