Temple Of Elemental Evil Art

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The cover of The Temple of Elemental Evil, with art. The artwork depicts the Temple during a storm, surrounded by gargoyles.CodeT1–4TSR Product Code9147Rules required1st Ed AD&DCharacter levels1–8Campaign settingAuthorsandFirst published1985Linked modulesT1–4The Temple of Elemental Evil is an for the game, set in the game's.

The module was published by in 1985 for the first edition Advanced Dungeons & Dragons rules. It was written by and, and is an expansion of an earlier Gygax module, The Village of Hommlet (TSR, 1979). The Temple of Elemental Evil is also the title of a related 2001 Thomas M. Reid novel and an Atari computer game, and the term is used by fans of the setting to refer to the fictional Temple itself.The Temple of Elemental Evil was ranked the 4th greatest Dungeons & Dragons adventure of all time by magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. Plot summaryIn the module T1 The Village of Hommlet, the must defeat the raiders in a nearby fort, and thereafter Hommlet can be used as a base for the party's subsequent adventures. The adventure begins in the eponymous village of Hommlet, situated near the site of a past battle against evil forces operating from the Temple.

The adventurers travel through Hommlet and are drawn into a web of conspiracy and deception.The module is recommended for first-level characters, who begin the adventure 'weary, weak, and practically void of money'. They travel to a town that is supposed to be a great place to earn fortunes, defeat enemy creatures, but also to lose one's life.

Temple Of Elemental Evil Windows 10

While the town initially appears warm and hospitable, the characters soon learn that many of its inhabitants are powerful spies for minions of evil.The T1 adventure stands alone, but also forms the first part of T1-4. In The Temple of Elemental Evil, the characters start off at low level, and after establishing themselves in Hommlet, they gradually work their way through the immense dungeons beneath the Temple, thereby gaining experience. T1 culminates in a ruined moathouse where agents secretly plan to re-enter the Temple and free the demoness, imprisoned therein. The Village of Hommlet module has been described as a beginner's scenario, which starts in the village, and leads to a nearby dungeon, while The Temple of Elemental Evil continues the adventure. In the next section, T2, the adventurers move on to the nearby village of Nulb to confront several nefarious opponents, including agents from the Temple. Based on the outcome of these encounters, the player characters can then enter the Temple itself to interact with its many denizens and test their mettle against Zuggtmoy herself.

History of the templeThe temple referenced in the module's title is an unholy structure located in the central not far from the city-state of. In 566, forces of evil from or the constructed a small chapel outside the nearby village of Nulb. The chapel was quickly built into a stone temple from which bandits and evil humanoids began to operate with increasing frequency.In 569 CY, a combined force was sent to destroy the Temple and put an end to the marauding.

Temple of elemental evil art

Temple Of Elemental Evil Art

The army included regular forces from the human kingdoms of and, dwarves from the, gnomes from the, and elven archers and spearmen.This allied army clashed with a horde of evil men and humanoids, including, and, at the Battle of Emridy Meadows. Men-at-arms from and united with from the, from the, and an army of archers to face the threat of the Horde of Elemental Evil, consisting largely of savage humanoids such as,. The arrival of the elves from the shadows of the Gnarley Forest turned the tide of battle, trapping the savage humanoids against a bend in the Velverdyva where they were routed and slaughtered.After dispersing the Horde of Elemental Evil, the allied forces laid siege to the Temple of Elemental Evil itself, defeating it within a fortnight. Spellcasters loyal to the goodly army cooperated on a spell of sealing that bound the demoness (a major instigator in the Horde of Elemental Evil) to some of the deepest chambers in the castle's dungeons.At some point in this battle, cleric of and member of the, was slain.

The Citadel was notable for its absence at this pivotal moment in the history of the Flanaess, and their failure to take part in the Battle of Emridy Meadows contributed to the group's decline and eventual disbandment.The forces of good were victorious and the Horde of Elemental Evil was scattered. The Temple was then besieged and fell within two weeks, although a few of its leaders managed to escape.The site itself remained, however, and over the following decade rumors of evil presence there persisted. The Viscount of Verbobonc and the Archcleric of Veluna became increasingly concerned, and cooperated to build a small castle outside the Village of to guard against the possibility of the Temple rising again.For the next five years, Hommlet gained in wealth thanks to adventurers who came to the area seeking out remnants of evil to slay. Things quieted down for another four years as the area returned to peace and normalcy, but in 578 CY evil began to stir again, with groups of bandits riding the roads. In 579 CY, the events in the T1-4 module occur.is set 12 years later, in 591 CY. Publication historyThe adventure module The Village of Hommlet was a 24-page booklet designed by, and published by TSR in 1979.

The original printing featured an outer folder and a two-color cover; the book was reprinted in 1981 with a color cover. The Temple of Elemental Evil was originally intended to bear the module code T2 and serve as a true sequel to The Village of Hommlet. Gygax began writing T2 soon after the publication of T1, but often stopped to work on other products, such as (Gygax 1981).

The T2 version was never completed, and no module bearing the codes T3 or T4 was ever independently published. Instead, the material for the sequel was combined in 1985 with the original T1 storyline and published as an integrated adventure bearing the module code T1-4.The original printings of T1 featured monochrome cover art by, who also contributed interior art along with. The 1981 and subsequent printings of T1 featured a new color cover painting by surrounded by a lime green border. The expanded T1-4 book from 1985 features cover art by and interior art by Jeff Butler, Parkinson, and Trampier.T1-4 The Temple of Elemental Evil was written by Gary Gygax with, and published by TSR in 1985, incorporating T1 The Village of Hommlet. The module was a 128-page book with a 16-page map booklet, and featured a cover by and interior illustrations by,. The module includes descriptions of two towns, the Temple itself, and four large dungeon levels.Although initially written as a stand-alone series, T1-4 was made to dovetail into A1-4 when these two campaigns were revised in 1986 as supermodules. The combined campaign then culminates with the GDQ series, incorporating modules G1-G3; D1-D3, which introduced D&D fans to elves for the first time; and finally Q1, in which the heroes fight against the spider demon herself.

M for reasons. Ddlc normal vn mod.

These last adventures were also combined and republished as a supermodule bearing the code GDQ1-7,.In 2001, published a novel by also bearing the title.Wizards of the Coast also published a sequel to the T1-4 adventure in 2001, the 3rd Edition module.Wizards of the Coast published a remake of The Village of Hommlet adventure for Dungeons & Dragons 4th Edition and released it through the. ReceptionKirby T. Griffis reviewed The Village of Hommlet in 1981, in #35. Griffis found it a very playable module, noting that the module could be very fun if run by a good.

Griffis commented: 'Players 'get into' their roles, the thieves stealing from the revellers at the inn, the fighters getting drunk under the table.' He also found the map to be well-keyed, and noted that important buildings have floor plans mapped out. Commenting on the imbalance of power, he noted that 'some of the evil spies are entirely too powerful for the party to tackle, and the local high level good characters are hardly ever interested in aiding the adventurers.' Overall, Griffis found The Village of Hommlet to be a very good introductory adventure, and recommended it as an introduction to D&D. LegacyThe Temple of Elemental Evil was ranked the 4th greatest Dungeons & Dragons adventure of all time by magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game.Dungeon Master for Dummies listed The Temple of Elemental Evil as one of the ten best classic adventures, calling it 'the grandfather of all huge '., in his 1991 book Heroic Worlds, says of The Temple of Elemental Evil, 'If you like huge classic dungeon crawls, this is probably the best of the lot.'

The original drawing of the cover art for the album was inspired by the art for The Temple of Elemental Evil. Computer games. Schick, Lawrence (1991).

Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. 0-87975-653-5.;; Dungeon Design Panel (November 2004). 'The 30 Greatest D&D Adventures of All Time'. (116): 68–81.

Griffis, Kirby T. (January 1981). 'Capsule Reviews'. (35): 28. (1982). Dicing with Dragons, An Introduction to Role-Playing Games (Revised ed.).

The Temple of Elemental Evil (Wizards of the Coast, 2001).;, (2006). Retrieved 2009-06-19. Cite uses deprecated parameter coauthors= (help). Cain, Tim.

New York: Atari, 2003.Additional reading. Return to the Temple of Elemental Evil (Wizards of the Coast, 2001). 'More 'Meat' for Greyhawk.' #55 (TSR, 1981). The Village of Hommlet (TSR, 1979). The Temple of Elemental Evil (TSR, 1985).Review: The V.I.P. Of Gaming Magazine #4 (1986) External links.

at The Acaeum. at The Acaeum (includes information on T1-4, A1-4, and GDQ1-7). at the TSR Archive. at the TSR Archive.

at Pen & Paper. at Pen & Paper. (#1).

(#2).

Luthrielle Argenta, rogue Elven mage of the Gnarley Forest enjoyed a particularly beneficial relationship with the Earth and Water Temples and a cordially professional relationship with the Fire and Air Temples. At the very least she was allied with all the Elemental Temples and aided all of them to some degree for her own reasons. In so doing, she was seen as an important lieutenant aligned with the forces of woe that strove to subjugate the lands of weal around the Temple. The wily mage came to the temple as a captured courtesan slave meant for the sacrificial altar of one of the Elemental nodes and its denizens but Luthrielle used her magical arts, cunning and clever wiles to summon and impress humanoid soldiers to the growing temple's armies. Now the Elvish woman no longer feared the dagger of the high priest's sacrificial altars as she once did for she now holds a significant seat of power as a driving force within the dark machinations of the Temple's leaders. When would-be heroes began pouring into the upper levels of the Temple grounds, Luthrielle was confident the hosts of Gnolls, Orcs, Goblinkind, Ogres, Bugbears, Trolls and even Giants that she summoned and assembled would prove to be a strong bulwark against the small parties of invaders employed by forces of human lands like Veluna, Furyondy and the Shield Lands that were trying to penetrate the heart of the Temple's dungeons and lower levels. The rogue mage strode casually into her chambers in the third level of the dungeon to prepare herself for possible stragglers of decimated parties that may cross her path should any of them make it this far beneath the Temple without becoming a meal for the ravenous humanoids or other monstrous denizens.

The venting of the chambers was such that far off sounds of combat from the levels above could be heard faintly in her rooms on this level. The sounds of strife buoyed her spirits and Luthrielle decided that if she were to gain any of the dweomer laden spoils from dead adventurers, she should enter the fray above her and lend her skills and bolster the humanoids battling the hosts of good-aligned adventurers that were intent on bringing the Temple and its inhabitants low. Of course, she would not enter the melee without the proper magical defenses and items that she kept secreted in her chambers which she planned on retrieving at this very moment.WARNING.I don't do well with people who can't follow my rules for my place or tell me what I can or can't do within the confines of my site. READ MY PROFILE ON WHAT I THINK ABOUT UNSOLICITED PUBLIC SUGGESTIONS, OBJECTIONS AND CRITIQUES BEFORE YOU WRITE ONE HERE - AS FAR AS I KNOW, THE 'CRITIQUE MY STUFF' SETTING IS NOT ENABLED ON ANY OF MY WORK. Enjoy this place for what it is and everyone will be happy.

As an added bonus, I won't have to cuss you out on your own DA page for not following my rules for here. I work with many blue collar salt-of-the-earth folks and they have shown me some choice ways to get salty on you - so fair warning.