Nba Live 07 Download

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This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general.

You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at an NBA Live 07 preview that we had to pull due to spoilers.The NBA Finals often brings us our first glimpse of the upcoming sim titles, though for the moment, both EA Sports and Visual Concepts are remaining tight-lipped. I’ve previously on how the preview seasons seemed longer and more exciting in years gone by, and that was certainly the case in the mid 2000s. Back then, a lot of sites (including the NLSC) were on a mailing list for preview assets from EA. As the 2006 NBA Finals began, we received a press release detailing a simulation of the series in NBA Live 07, some prior gen screenshots, and new gen gameplay.Unfortunately, we then received a directive from EA Sports that the feature and all of the media needed to be immediately pulled, as they contained something that wasn’t meant to be seen yet. As such, it would be a few weeks before we received any media that we could publish, and that 2006 Finals simulation in NBA Live 07 was lost to time.

It’s something I’ve kept in my archives though, and since the Finals are upon us, it seems like a good time to bring it out of the vault. So, what was the result of the simulation, and why was the feature pulled? Let’s take a look backway back. I’m still cooking up some big projects that I hope I can finish before March Modness 2019 is over, but in the meantime, I’m tipping off my releases with a couple of smaller mods. Following up on my previous and title screen updates for NBA Live 2005-08 PC, I’ve released a new title screen featuring the NBA Live 19 All-Star Edition artwork.In an overdue release, I’ve also gone back and updated my Next Gen Title Screen mod for NBA Live 07.

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The used the pre-boot screen as it was easier to crop for use in the original NBA Live 07 file, but this release uses the file from NBA Live 08, which means I’ve been able to use the actual title screen from the Xbox 360 version of NBA Live 07.Download the NBA Live 19 All-Star Edition mod, and the new NBA Live 07 Next Gen mod. Be sure to stay tuned for more March Modness releases! I recently whipped up a few fixes for the Primacy ratings in the default rosters of NBA Live 06, NBA Live 07, and NBA Live 08. These fixes are intended to address the of Primacy ratings being recalculated whenever there are trades or injuries in Dynasty mode, a problem that unfortunately occurred in all three of those titles. The fixes are simple, consisting of a batch file that will restore all of the original Primacy ratings.For those who are unaware, a player’s Primacy rating is what determines his place in the pecking order in terms of shot attempts, both in gameplay and simulation.

The recalculation is intended to adjust shot distribution following trades and injuries, but the results aren’t always desirable, nor are the original ratings restored when players are fully healed and back in the lineup. This generally resulted in prominent scorers putting up far less points than they should have.While the current roster updates that I used to release for NBA Live included their own fixes for Primacy ratings, I never bothered to release a version that was intended for use with the original rosters. It wasn’t until Breems reminded me of the issue in his – which uses default rosters for NBA Live 06 – that it occurred to me that it would be useful to have fixes based on the original files. As such, here they are:.Once again, please note that these fixes are only intended to be used with the default rosters.

If you are using one of the old NLSC roster updates, please use the included fix to ensure that all of the newly added players are updated accordingly. Hopefully, the retro gamers in our community can put these overdue fixes to good use! Thanks again to Breems for the heads up, and for testing the NBA Live 06 version.

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at X-Factor players in NBA Live 07.It’s fair to say that NBA Live 07 is a standout release in the NBA Live series, albeit for the wrong reasons.

The Xbox 360 version of the game is widely considered to be one of the worst basketball games ever, and the PC/PlayStation 2/Xbox version’s reputation isn’t much better. It notably experimented with three different shooting buttons, an idea that was interesting, but proved to be overkill. Looking back on it now, it wasn’t the best way of implementing advanced shooting controls. Despite the game’s struggles, however, it was trying new ideas that at least had good intentions.An example of that would be the X-Factor players in the prior gen version of NBA Live 07. A Freestyle Superstars mechanic that tried to expand upon the concept of player differentiation, it didn’t quite catch on, though traces of the idea have been reworked more successfully in subsequent games. As such, it’s a significant step in developing more sophisticated gameplay, and one that deserves credit for paving the way to future progress. Let’s take a look backway back.

I’m tipping off my own contributions to with my first mod release of the month: an NBA Live 18 Title Screen for NBA Live 2005-08!Taken from the PlayStation 4 version of NBA Live 18, this will replace the final title screen you see before the main menu comes up. Although it’s hosted in the NBA Live 08 section of our Downloads database, it’s also compatible with NBA Live 2005, NBA Live 06, and NBA Live 07 PC. Unfortunately I’ve had to resize and crop it a little to fit the art file, but most of the screen is still visible. It should hopefully make a fine addition to any other 2018 season releases from our community.You can download the mod. Be sure to stay tuned for more March Modness releases! This is Wayback Wednesday, your midweek blast from the past!

In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

This week, I’m taking a look back at the Supreme Update Mod for NBA Live 07.Over the years, several amazing mods have been released in our community for both NBA Live and NBA 2K. Certain mods stand out as landmark releases though, delighting the community and inspiring other modders to produce great work of their own. Since it’s the tenth anniversary of NBA Live 07, and today also marks the 38th birthday of cover player Tracy McGrady, I thought that I’d talk about one of the most significant mods made for the game: the Supreme Update Mod. Undoubtedly one of the best projects to come out of our community, it’s about time that I profile it in a Wayback Wednesday feature.It was one of the most comprehensive updates for a PC version of NBA Live, and a great example of teamwork and cooperation in the modding community, as well as technical innovation. Let’s take a look backway back. This is Wayback Wednesday, your midweek blast from the past!

Nba Live 07 Download Torrent

In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at ESPN Integration in NBA Live 07.If I’m being completely honest, then I’ll have to admit that for a variety of reasons, I’m not the biggest fan of ESPN’s coverage of the NBA these days. They are obviously one of the league’s biggest partners though, and through ABC, their presenters have the call for the NBA Finals.

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Their branding is instantly recognisable to basketball fans, and it makes sense that EA Sports would also want to partner with them to bring authentic television presentation to NBA Live. It’s a relationship that began over a decade ago, with the implementation of ESPN Integration in NBA Live 07.Although ESPN branding is now very prominent in NBA Live, it was a few games before it truly took over.

It was a gradual transition in some respects, but as the original fifteen year agreement between the companies demonstrated, they were both in it for the long haul. Let’s take a look backway back. You may have noticed that I’ve been using a few more screenshots from the Xbox 360 versions of NBA Live in some of my recent articles. That’s because I picked up an Elgato capture card not too long ago, and I’ve been keen to put it to use to grab some media for both written articles and video features.The thought occurred that I could take screenshots of the title screens from the Xbox 360 releases, and create some custom title screens for their PC equivalents. It’s taken some careful and creative cropping, and in the case of NBA Live 07, I’ve had to use the pre-boot screen as the main title screen didn’t really suit the 512×512 file that the PC version uses. In any case, I’ve come up with some “next gen” title screens – well, next generation for the time the games came out, anyway – for NBA Live 06-08. Download them here:.A few previews.

As NBA Live moves into its '2005' season, the gameplay above the rim takes center stage. The game's new 'Freestyle Air' features allow gamers to take control of their NBA players in mid-flight, to block shots, score tip-in rebounds, and perform stylish dunks. The last ability helps support the game's new 'All-Star Weekend' mode, which allows players to take part in a virtual re-creation of the league's annual, mid-season celebration, which is highlighted by the slam-dunk contest and three-point shot competition.

Offering far more than a weekend of stunts and tricks, however, NBA Live still presents a full-featured simulation of the entire NBA season, or even as many as 25 seasons, in the returning Dynasty Mode. Gamers who decide to take complete control of their teams in this mode will manage a great variety of franchise functions, from game plans and scheduling to salary requirements and trades. One of the sport's most famous announcers, Marv Albert, resumes his place behind the NBA Live mic, joined by his regular play-calling partner, Mike Fratello. All-Star Weekend events are called by TNT's Ernie Johnson and Kenny Smith.It's easy to declare EA the undisputed king of basketball simulations on the PC. Unfortunately, that's because NBA Live's main competitor, ESPN NBA 2K5, doesn't exist for the PC. It's a PS2/Xbox-only title.

So that leaves the few remaining PC enthusiasts who also happen to be basketball fans with pretty much one option. Fortunately, that option turns out to be pretty good.NBA Live 2005 picks right up where 2004 left off. The graphics are moderately improved but still somewhat lacking, the multiplayer is still quite functional (although there are surprisingly few people online to play it with), and the basic mechanics of the basketball simulation itself are largely unchanged. Players have the option to choose from several offensive patterns, including pick-and-rolls, isolation setups, post-ups, and more. (There's full keyboard support, but as with most PC sports titles, we definitely recommend a dual analog gamepad.) You're also free to choose between various full-court, half-court, and zone defenses. Players will fight for position down low, jump into the lane to take charges, feint to throw their man off balance, and in general perform very well. This is all stuff that appeared in 2004's entry and has been left untouched or only slightly refined (for example, collision detection is somewhat improved).

There are only a few real differences.First: Stealing is much more realistic. In 2004, it was possible to rack up a ridiculous number of steals per game simply by double-teaming whoever had the ball at any given time. In 2005, a player is required to really keep an eye on the passing lanes and move to intercept.

Tying players up in a double almost always results in a quick outlet pass to the open man.Second: The power-hop is no longer the most devastating move in the history of video sports (right up there with the post-combo uppercut from Mike Tyson's Punch-Out!! And any pass play to Bo Jackson in Tecmo Bowl). Opponents now have a much higher success rate of tying a player up during the hop.

This is a good thing, as it means you can only use the hop in situations where real players would employ it: an open or only partially clogged lane.Unfortunately, because the actual simulation engine remains largely the same, it also features a couple of the same frustrating issues that last year's title did. For one thing, your computer-controlled teammates still play some of the worst defense around.

Players leap to take charges when there's no point, and then step out of the way when a charge would be handy. It's also rare to see any sort of weak-side help should a man get beaten off the dribble (on the plus side, attacking a defense's strong side results in blocks and misses, as it should). Additionally, it's still altogether way too easy to make long-distance passes, particularly on the break. Most of these issues are minor annoyances though, and won't detract from your enjoyment too much. The real improvements in NBA Live 2005 come in two main areas: dynasty mode, and the NBA All-Star Weekend, and it's on these two subjects that we're going to focus, because they effectively make or break the game.It's hard to understand how one EA Sports title (Madden) can be so far ahead of the others. NBA Live 2005 begins to close the gap, but it's still not really even close.

That said, it's a massive leap over 2004's mode, which didn't even feature real dollars for salaries (using a confusing point system instead). 2005's dynasty mode adds a lot of great features, but also introduces a couple of new issues that I hope will be resolved next year.The Good: Instant feedback has largely been removed. No longer can you make an offer to a free agent or a player in the last year of their contract and find out instantly if it was approved or not. The entire NBA off-season is simulated in a vastly superior manner to 2004, with specific days laid out for events like the draft lottery, rookie workouts, the NBA draft, and more. Player agents are willing to negotiate, and you can sometimes nab a player with a 'the ring's the thing' mentality for a bit below market value simply if your team has a history of being well-managed. Awesome.Dynasty points are harder to acquire, which is also a plus, since in 2004 you could nearly guarantee a first-place finish once every three years simply by storing up points and then going berserk with them.

Training means something, and player ratings - even for your starters - will degrade if you don't employ it. They also removed the obnoxious feature where training on offense had the chance of removing defensive points, and vice versa. The depth and ability of your bench also seems to factor more heavily into winning this year.The Bad: While the overall interface changes are drastically superior to 2004, there are some issues. The PDA concept is both a blessing and a curse.

Whereas in 2004, things like injury reports were delivered with a little pop-up notice WHILE simulating, they now appear as e-mail on your PDA and require a minimum of seven clicks. You're telling me that Larry Bird needs to wait for an e-mail to know that Jermaine O'Neal got hurt? I somehow doubt it.Additionally, perhaps the most obnoxious feature in the game is the inclusion of e-mails from the team's owner - a Mark Cuban-esque figure that seems to really want to do your job for you.

He will pester you all season with reminders about scouting, use of dynasty extras, and training. He'll do this even if your team is in first place by 10 games, dominating opponents, and has three players on the All-Star team. Even worse, if you ignore these letters or delete them without reading, he'll send you more e-mails asking why you're not reading what he's sending you. This is one part of the realities of basketball that I could've done without.Eventually, as you simulate your way through several years of play, you become adjusted to mindlessly clicking through the PDA system, and it doesn't eat LARGE amounts of time, but several aspects of it would've been better handled through pop-ups. The PDA is fantastic and realistic for things like negotiating with player agents. On the other hand, do I really need a screeching alert noise every time the NBA decides to let me know that a player on some other team hurt his ankle?There are four events in NBA Live 2005's All-Star simulation.

Sadly, these don't include the ridiculous 'Point Guard Challenge' or the annual 'Magic Johnson involved in something that reminds us of the depressing realities of aging' event. However, they do include arguably the four most important events: the rookie/sophomore game, the All-Star game itself, and the biggest additions: the three-point shootout and the dunk contest. More importantly, they feature the voice talents of TNT's Ernie Johnson and Kenny Smith - two thirds of the best sports-broadcasting group in the history of television (if they'd managed to get Charles Barkley too, that alone might have added another half-star to this review).The three-point shootout is pretty simple. Basically, your player moves automatically from rack to rack. All you're required to do is press the button to grab the ball, and press the button to shoot it. The skill aspect is in figuring out the timing for your particular player. Each has a different release point, and using the same rhythm for, say, Peja Stojakovic and Brent Barry isn't going to work for you.

On the rookie skill mode, you'll be scoring 25+ points per round within a few minutes. On veteran or all-star, it's tougher to advance.The Slam Dunk contest represents, after dynasty mode, arguably the most work that has been put into the game. Players are given control over an astounding amount of nuances, and the combination of dunks available numbers - according to EA - somewhere over 20,000. There are several tosses, from a straight 'off the backboard' toss to an insane 'behind the back, kick the ball, hit the scoreboard, then catch' option. Additionally, players are allowed four 'gather' moves with which to begin their dunk.

These will start a player on one foot or two, facing toward or away from the basket.Pressing another button will launch the player into the air and begin a dunk, the type of which is determined by which button has been pressed in combination with which gathering move. The game goes into slow motion, and the player must time the dunk. Too fast and you'll hit the front of the rim. Too long and you'll miss the dunk or give up entirely. During this slow-motion time, the player also has access to dunk modifier buttons which can be used to create 360-degree spins and other such displays.In all, it's an impressive feature, and one that players will be far from mastering even after dunking until their thumbs hurt.Wrapping It UpImproved graphics, a deeper dynasty mode, and an All-Star weekend simulator that's genuinely fun to play. Sounds like a slam-dunk, right?

Well, yes and no. For hardcore basketball enthusiasts, there is no question whatsoever that NBA Live 2005 is worth the upgrade over last year's entry. That statement also applies if you're enough of a dunk fan that the dunk contest is a must-have feature for you.If, however, you're a casual fan who just wants to play an occasional game of video basketball and doesn't really care about getting immersed in the nuances of the sport, you might be better off picking up a copy of NBA Live 2004 in the bargain bin.But let's be honest: if you're playing video basketball on a system that's not hooked up to your TV, you're probably pretty hardcore. And if that's the case, then you should pick up NBA Live 2005. It's not without its flaws, but it's well worth the investment.People who downloaded NBA Live 2005 have also downloaded:,©2019 San Pedro Software Inc.

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